Images and textures best practices

The required memory bandwidth that rendering of large textures and images use can slow down your application. Use these tips to improve the performance of your application by creating and using optimal images and textures:

See also

Adjusting the data size

Loading resources in parallel

Using mipmaps

Using a tile atlas

Compressing textures

Filtering textures

Troubleshooting the performance of your application

Best practices

Textures